Matchroom games game room with blockchain

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GAME is a very influential tool for the life and development of existing technology. Gaming is an integral part of children's lives, it is something that can cause addiction to the people who play it, and can be part of all the daily routine that we have been through. with Matchroom.io - a new digital platform used to connect an entire region, and more, in every imaginable way for users at no cost and cost.


The platform for playing Leet Entertainment (called Matchroom) is an integrated digital platform, designed from the ground up to meet the unique needs of the modern game community using blockchain technology.

Backed by a strong team of industry veterans, Matchroom intends to first establish itself as a solid digital site for gamers in Southeast Asia (SEA) before venturing into the world market space.

Matchroom presents itself as an object for the community separately, working to facilitate and stimulate the activities of all stakeholders, but especially at the grassroots level, the gaming industry through multiple platforms
Features specially designed for this:

● Help for communities and consumers; social media, communications, source content, news, and       updates.
● Promote content creation; unique opportunities for monetization,
optimum publishing space.
● assistance to industrial operators; alternative sources of financing,
targeted marketing opportunities.

With increasing attention to the blockade as the reliability of its security features is increasingly shown and tested in the field, Matchroom is developed with most of its functionality, providing the various benefits that blockchain offers. Matchroom will manage blockchain in solving various problems that otherwise would make the platform operationally unworkable to provide a ready position to take in the industry.

● Facilitate daily gaming activities
● Set up a modern game dilemma
● Support independent developers and organizers
● Increase industrial growth

Leet Entertainment Group Limited (known as Leet Entertainment), the Matchroom developer intends to collect $ 10 million through an initial offer
ICON Matchroom tokens (referred to as MR or MRT tokens). The funds will be used to develop the capabilities and key capabilities of the Matchroom platform and to develop its user base. MRT offers its customers a unique Matchroom platform utility function, as described in this document.

MONEY ADDITIONAL MONEY

The global game industry is at a significant booming background, now considered a serious industry with over 2.2 billion Global consumers, of which 1
billion paying customers.

This is particularly important in the Asia-Pacific region (APAC) where the results in 2017 are 49.8% of total global revenue, generating $ 57.8 billion (14.6% year-on-year).
However, gamers in the Asia-Pacific region are still serviced by Western service centers and platforms, be they games on the Steam platform or streaming videos on Twitch or YouTube. Although Chinese and Korean game developers are starting to catch up, the game industry is dominated by Western game developers such as Activision-Blizzard, Inc., Electronic Arts Inc., Valve Corporation, Riot Games, and Ubisoft Entertainment SA.

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Evolution of the model

game The gaming industry continues to maintain the overall pace of ICT development, growing steadily over the years. The current game market can
divided into two main categories: Pay-to-Play (P2P) and Free-to-Play (F2P).

Pay-to-Play (P2P) models are recognized as the traditional format in which game modeling revenues; in a P2P system, you can buy games in full, paying a monthly subscription for temporary privileges to play games or a combination thereof. This format has been dominating for years, enjoying a speed of about 100% adaptation on all platforms (PCs, consoles, etc.) with great success. No wonder the development, because the choice was quite rare in those days.

The time-tested model is not out of its own shortcomings. It's almost mandatory for games developed in the P2P model, for high-end options with strong unique selling points and wow factors; preview and initial marketing of these games should be advanced enough so that players agree to invest a significant amount up front for what they can or can not use.

Additionally, games based on the P2P subscription model require a large and consistent monthly subscription to support play opportunities and game profitability.

The legacy of modern market space with a more traditional model of income
Free-to-Play System Uprising (F2P), which has so far captured the world by storm.

Players working in F2P systems are allowed full access to the main game functions absolutely free, but have to pay out significantly to get premium features or bonuses (e.g., faster experience, access to characters or equipment just for payment, etc.) , which leads to the birth of Pay-to-Advance (P2A).

The main driver for the success of F2P and P2A is the fact that potential players are given the opportunity to personally evaluate and evaluate the game for a long period of time before making a decision about how much they should spend based on their experience. This is useful for game publishers and developers, but because it's so much easier to attract new players when it's not worth a game; The availability of functions and premium items also raises the upper limit of potential revenue that has never existed before.

The Rise of eSports

The audience for eSports is now 256 million worldwide, with the Southeast Asia region becoming the fastest growing global region, projected to reach 40 million by 2019. Although the eSport athletes are dominated by players from the West, Asians increasingly dominate the top eSport athletes in the tournament international.
Despite the growing interest in television and streaming of game tournaments, this has not yet reached the level of advancement and sophistication of professional sports such as tennis and soccer. But the day is getting closer.

BLOCKCHAIN & CRYPTOCURRENCY

Matchroom has always been a product for community-by-community, and after a long walk in the consumer's proverb, the team behind Matchroom understands better than anyone the importance of security and stability in creating a conducive environment. where consumers can function without worry.
Simply put, Matchroom aims to adapt blockchain technology in reducing various risks in digital transactions through tools such as smart contracting and platform monitoring functions and also to utilize the various value-adding features of blockchain offerings.

● Facilitating Daily Gaming Activity
● Solve Modern Gaming Dilemmas
● Supporting Independent Developers & Organizers
● Increasing Industrial Growth

TOKENOMI MATCHROOM

The Matchroom token ecosystem will be driven mainly by the four main features of the main features in the diagram below.
Utilization of these features will Involve users who purchase MRT and content providers operating within our platform to sell MRT for cash. Thus ensuring the constant circulation of our 
  • cryptocurrency.
  • Virtual Giving
  • Virtual Trading
  • CrowdFunding Developer
  • Sponsorship Brands


Fans and followers who want to support their favorite streamers through our platform can do this through the purchase of Virtual Prizes through a unique local currency Matchroom (MCOINS).
MCOINS can be purchased directly from the platform at a fixed price using traditional payment methods or MRT. Virtual gift recipients will earn dollar value from prizes recorded in their wallets, denominated in US dollars, to be converted to MRT as per recipient recipient policy in an open exchange.
This creates a cyclical ecosystem with dynamic supply and demand.

Token Sales Time Line

Token Sale Timeline ICO Pre Sale: February 28, 2018 16:00 GMT + 8. Pre-sale will expire on March 15, 2018.

Token purchases during this period will be awarded 30% bonus of MR Token.

ICO Main Sale: March 15, 2018 16:00 GMT + 8. The main sales will expire on May 15, 2018.
 1.000.000.000 (1 billion) MR Token will be made with a value of each USD0.02 cents.

50% of the MR Token will be offered to qualified investors through ICO. 20% will be given to the founders of Matchroom, 15% will be given to Advisers and Partners, and the last 15% will be saved as backup or bonus.

Eligible investors can subscribe to an unlimited number of MR Tokens via ICO. ETH is the currency used to subscribe token MR.

Minimum transaction amount is 0.01 ETH during Primary-Sales, with no maximum transaction amount; while the minimum transaction amount is 1 ETH during Pre-Sale (with 30% bonus). Soft cap is set to USD 1,500,000.

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Token info

Ticker: MRT
Platform: Ethereum
Token Type: ERC20
Available for sale: 500,000,000 MRT

Finance
Price: 1 ETH = 42,500 MR
Accept: ETH
Soft cap: 1,500,000 USD
Hard cap: 10,000,000 USD

THE MATCHROOM ROADMAP

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FURTHER INFORMATION:


Author: takseindahdulu
Eth: 0xF7d6707B423F666EbAC1BCd6BEd4a3F0d3bA8Ca7

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